Dieses Wiki ist ein Archiv bis 2023. Das aktuelle Wiki findet sich unter https://wiki.hamburg.ccc.de/
Difference between revisions of "Warzone:main"
m (→google jarlsberg) |
(→replay ctf) |
||
Line 14: | Line 14: | ||
== replay ctf == | == replay ctf == | ||
For training we could replay some ctfs. I know there are some ctf organizers on the list. | For training we could replay some ctfs. I know there are some ctf organizers on the list. | ||
+ | |||
+ | Indeed. | ||
+ | |||
+ | == Replay CIPHER 5(lexi) Capture the Flag === | ||
+ | |||
+ | We can replay [http://www.cipher-ctf.org/cipher5.php CIPHER 5] if you like. Please refer to the CIPHER website for more information about this CTF. | ||
+ | |||
+ | I have here both the vulnerable image and the testscripts and gameserver. | ||
+ | |||
+ | Since we cannot do SNAT in Warzone, we'll instead reroute traffic from the gameserver to the player's machines through the use of a password protected SOCKS proxy that needs to be installed on every participant's machine. | ||
+ | |||
+ | Two scripts are recommend for participants, as they make the communication with the gameserver simpler: one for [http://ctf.hcesperer.org/gameserver/repflag.py.txt reporting flags], and one for [http://ctf.hcesperer.org/gameserver/repadv.py.txt reporting advisories.] | ||
== google jarlsberg == | == google jarlsberg == |
Revision as of 23:41, 14 May 2010
Hacking Contests
Hacking contests have a long tradition in the hacker szene. We want to keep this tradition running.
Warzone will take place in a AgoraLink / Chaosvpn style vpn network.
Contents
Contests
Capture the Flag
challenges
further ideas
training
replay ctf
For training we could replay some ctfs. I know there are some ctf organizers on the list.
Indeed.
Replay CIPHER 5(lexi) Capture the Flag =
We can replay CIPHER 5 if you like. Please refer to the CIPHER website for more information about this CTF.
I have here both the vulnerable image and the testscripts and gameserver.
Since we cannot do SNAT in Warzone, we'll instead reroute traffic from the gameserver to the player's machines through the use of a password protected SOCKS proxy that needs to be installed on every participant's machine.
Two scripts are recommend for participants, as they make the communication with the gameserver simpler: one for reporting flags, and one for reporting advisories.
google jarlsberg
run a local instance of google jarlsberg - http://www.heise.de/newsticker/meldung/Googles-Jarlsberg-Server-loechrig-wie-ein-norwegischer-Kaese-993481.html